antimony (antimony) wrote,
antimony
antimony

ifcomp: quickies

Some short impressions of short games (I haven't been having much time/energy to play, but did a bunch of short web games while commuting -- I stuck with going forward on my personal shuffle to the next half-hour or shorter web/choice game):



For The Cats, by Lei: Atmospheric start, and cats! The pacing felt a little odd in places, and I expected it to be harder to get a good ending than it was. Perhaps I got lucky. There isn't much to it -- it's a short little vignette, but it does what it sets out to do. About the only thing I'd suggest? A button to play again when you hit an ending. (And maybe an ending tracker, to be fancy, to try to get them all.)

Arram's Tomb, by James Beck: This is a very, very standard hack-and-slash short adventure, with no real thought to moving beyond stereotypical stock characters (complete with one character having a phonetically-written accent). To be honest -- it was hackneyed enough I kept expecting a twist, and there didn't seem to be one.

Girth Loinhammer and the Quest for the Unsee Elixir, by Damon L. Wakes: Okay, here we do have intentionally-comedy stock fantasy tropes. Weirdly, this one expects you to keep track of your own stats, and only once knocked me for flat-out lying (the initial roll, which has you roll 2d6 (not d10) and say if the number is > 15, which, uh, obviously isn't). I only had my phone and no paper, so I completely lied to the game going forward, but it was still pretty funny for the next 10 minutes or so of ridiculous silly fantasy parody.

Flygskam Simulator, by Katie Benson: A bus ride simulator, with slightly cleaner buses than we tend to get in the US, but the same hassles of multi-leg transport trips. Plus a little pointed political commentary in the passport control sections. I'm not sure if there was a point to it (beyond the political bits), but it was engagingly written the whole way through. Also I was playing *on* a bus, which felt very appropriate.

Lucerne, by Dimitri Kaviani: I'm not sure this one ever had any interactivity? It was a sort of basic dream-fantasy scenario, and I wanted it to be stronger-written than it was, because I often really like that sort of kid-dreamquest in IFComp, but it needed more work on the storyline and some real branching narrative so that I felt invested. There's an idea in there to be polished, but it wasn't quite there yet.

This entry was originally posted at https://antimony.dreamwidth.org/11522.html. Please comment wherever you prefer.
Tags: ifcomp 2019
Subscribe

  • IFComp 2019: group 1

    Well, the first batch coming out of the shuffle is Very IFComp. One short-cute parser puzzler, one Dramatic Web Game About Dark Subjects, and an…

  • another year, another IFComp

    Do I post about anything in my actual life? Not really. But I'm going to try to judge IFComp again. There are 82 entries this year; I'm hoping to get…

  • (no subject)

    Well, life got away from me, but I've played a few more games -- reviews inside the Read More for Within a circle of water and sand, Tower,…

  • Post a new comment

    Error

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.
  • 0 comments